<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>iPhoneUI Discussions Rss Feed</title><link>http://www.codeplex.com/iPhoneUI/Thread/List.aspx</link><description>iPhoneUI Discussions Rss Description</description><item><title>New Post: Hardware keys?</title><link>http://iphoneui.codeplex.com/Thread/View.aspx?ThreadId=207104</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hi, nice project. Does it lock all the hardware keys while locked?&lt;/p&gt;&lt;/div&gt;</description><author>buckley10</author><pubDate>Wed, 24 Mar 2010 05:44:32 GMT</pubDate><guid isPermaLink="false">New Post: Hardware keys? 20100324054432A</guid></item><item><title>New Post: Fluid</title><link>http://iphoneui.codeplex.com/Thread/View.aspx?ThreadId=55333</link><description>&lt;div style="line-height: normal;"&gt;&lt;div&gt;Have you looked at the Fluid project here at Codeplex?&lt;/div&gt;&lt;div&gt;Maybe you can work together? Seems like two good projects which can benefit from each other.&lt;/div&gt;&lt;/div&gt;</description><author>jgauffin</author><pubDate>Tue, 05 May 2009 08:20:02 GMT</pubDate><guid isPermaLink="false">New Post: Fluid 20090505082002A</guid></item><item><title>New Post: what about TouchFlo</title><link>http://iphoneui.codeplex.com/Thread/View.aspx?ThreadId=55013</link><description>&lt;div style="line-height: normal;"&gt;Hi, I have the HTC Diamond Touch Pro and it has Windows Mobile 6.1 with TouchFlo, by taking a short view of the project it seems to be very very similar with TouchFlo, please can you tell what's the main diference between iPhoneUI and TouchFlo???...thanks!!!
&lt;/div&gt;</description><author>javiery</author><pubDate>Thu, 30 Apr 2009 21:43:03 GMT</pubDate><guid isPermaLink="false">New Post: what about TouchFlo 20090430094303P</guid></item><item><title>New Post: Need some graphics help</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=47108</link><description>&lt;div style="line-height: normal;"&gt;&lt;div&gt;Hi Donald,&lt;br&gt;&lt;br&gt;Agreed! Separate VGA graphics will be good option. Let me know in detail what graphics are needed. I will work it on this week end and send you the raw work.&lt;br&gt;&lt;br&gt;Could you please provide me details what icons are needed to be created.&lt;br&gt;


&lt;br&gt;Thanks,&lt;br&gt;Krupal&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;On Sat, Feb 14, 2009 at 3:05 AM, dkackman &lt;span dir=ltr&gt;&amp;lt;&lt;a href="mailto:notifications@codeplex.com"&gt;notifications@codeplex.com&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;

&lt;blockquote style="margin:0pt 0pt 0pt 0.8ex;padding-left:1ex"&gt;
   &lt;div&gt; &lt;p&gt;From: dkackman&lt;/p&gt; &lt;div&gt;I pretty much have this thing working on a VGA resolution phone (and just to make sure this provided the perfect self justification for buying a Diamond).&lt;br&gt;
&lt;br&gt;
The last thing left to do is to get some of the graphics, which are sized for 240x320, resized for a native vga resolution. Dynamic scaling is both slow and kinda ugly.&lt;br&gt;
&lt;br&gt;
Anybody got any good graphics skills? Drop me a line.&lt;br&gt;
&lt;br&gt;
Don&lt;br&gt;
&lt;/div&gt; &lt;div&gt; &lt;p&gt;Read the &lt;a href="http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=47108&amp;ANCHOR#Post157555"&gt;full discussion online&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;To add a post to this discussion, reply to this email (&lt;a href="mailto:iPhoneUI@discussions.codeplex.com?subject=[iPhoneUI:47108]"&gt;iPhoneUI@discussions.codeplex.com&lt;/a&gt;)&lt;/p&gt;


 &lt;p&gt;To start a new discussion for this project, email &lt;a href="mailto:iPhoneUI@discussions.codeplex.com"&gt;iPhoneUI@discussions.codeplex.com&lt;/a&gt;&lt;/p&gt; &lt;p&gt;You are receiving this email because you subscribed to this discussion on CodePlex. You can &lt;a href="http://www.codeplex.com/site/discussions/project/unsubscribe/iPhoneUI"&gt;unsubscribe or change your settings&lt;/a&gt; on codePlex.com.&lt;/p&gt;


 &lt;p&gt;Please note: Images and attachments will be removed from emails. Any posts to this discussion will also be available online at &lt;a href="http://codeplex.com"&gt;codeplex.com&lt;/a&gt;&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/blockquote&gt;


&lt;/div&gt;&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;</description><author>krups</author><pubDate>Thu, 19 Feb 2009 19:07:35 GMT</pubDate><guid isPermaLink="false">New Post: Need some graphics help 20090219070735P</guid></item><item><title>New Post: Need some graphics help</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=47108</link><description>&lt;div style="line-height: normal;"&gt;I pretty much have this thing working on a VGA resolution phone (and just to make sure this provided the perfect self justification for buying a Diamond).&lt;br&gt;
&lt;br&gt;
The last thing left to do is to get some of the graphics, which are sized for 240x320, resized for a native vga resolution. Dynamic scaling is both slow and kinda ugly.&lt;br&gt;
&lt;br&gt;
Anybody got any good graphics skills? Drop me a line.&lt;br&gt;
&lt;br&gt;
Don&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Fri, 13 Feb 2009 21:35:27 GMT</pubDate><guid isPermaLink="false">New Post: Need some graphics help 20090213093527P</guid></item><item><title>New Post: Resolutions</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=44258</link><description>&lt;div style="line-height: normal;"&gt;The comment is specific to the applications launched by the various buttons (i.e. they are full paths to exe's and those exe's exist on my HTC touch in those locations).&lt;br&gt;
&lt;br&gt;
You must have an HTC Touch Diamond. VGA resolution isn't support in the 0.2.0 but it is being worked on the development code and is kind of working in there right now.&lt;br&gt;
&lt;br&gt;
Since this is something a lot of people are asking for getting is working for the next release is something I want to get done.&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Thu, 15 Jan 2009 16:00:28 GMT</pubDate><guid isPermaLink="false">New Post: Resolutions 20090115040028P</guid></item><item><title>New Post: Resolutions</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=44258</link><description>&lt;div style="line-height: normal;"&gt;I see your note on shellconfig.xml &lt;br&gt;
&lt;br&gt;
&lt;em&gt;&amp;nbsp; &amp;lt;!-- The app mappings below work on a Sprint HTC Touch --&amp;gt;&lt;/em&gt;&lt;br&gt;
&lt;br&gt;
I have also a HTC Touch but it work on 480x640 but this source run correctly on 240x320.&lt;br&gt;
&lt;br&gt;
What changes I have to do to change resoluntion ?&lt;br&gt;
&lt;br&gt;
I have also to change the size of all images ?&lt;br&gt;
&lt;br&gt;
Marco&lt;br&gt;
&lt;/div&gt;</description><author>mtugnoli</author><pubDate>Thu, 15 Jan 2009 09:18:56 GMT</pubDate><guid isPermaLink="false">New Post: Resolutions 20090115091856A</guid></item><item><title>New Post: Issues on Samsung Omnia</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=43652</link><description>&lt;div style="line-height: normal;"&gt;The 0.2.0 branch is hard coded to 240x320 but the dev branch code should scale.&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Thu, 08 Jan 2009 05:37:08 GMT</pubDate><guid isPermaLink="false">New Post: Issues on Samsung Omnia 20090108053708A</guid></item><item><title>New Post: Issues on Samsung Omnia</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=43652</link><description>&lt;div style="line-height: normal;"&gt;Did you make sure that you modified ShellConfig.xml to use the Samsung's resolution (240x400) because by default the app runs at 240x320.  I also have a Samsung Omnia and it works fine for me.
&lt;/div&gt;</description><author>eVolve</author><pubDate>Wed, 07 Jan 2009 23:56:38 GMT</pubDate><guid isPermaLink="false">New Post: Issues on Samsung Omnia 20090107115638P</guid></item><item><title>New Post: Issues on Samsung Omnia</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=43652</link><description>&lt;div style="line-height: normal;"&gt;Hello...&lt;div&gt;I have a Samsung Omnia SGH-i900 device, with Windows Mobile 6.1 and I've installed the CAB file on it.&lt;/div&gt;&lt;div&gt;I found two issues:&lt;/div&gt;&lt;div&gt;&lt;ol id=false&gt;    &lt;li&gt;On the first screen, where it says &amp;quot;slide to unlock&amp;quot; if I press the call button(or answer button), the application lets me to do that. It would be nice not to let me do that.&lt;/li&gt;    &lt;li&gt;The background image is not displayed on the main menu.&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;As I also am a developer on .NET Framework(I haven't developed much on CF), I'll try to solve this issues (if you don't have the time...) and then send the code to you... :)&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Happy coding.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><author>eusebiu</author><pubDate>Wed, 07 Jan 2009 18:42:52 GMT</pubDate><guid isPermaLink="false">New Post: Issues on Samsung Omnia 20090107064252P</guid></item><item><title>New Post: Development branch back to stable</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=43105</link><description>&lt;div style="line-height: normal;"&gt;The dev branch is all working again and has some new stuff in it.&lt;br&gt;
&lt;br&gt;
* There's a couple of new widgets for the home screen to display missed calls and text messages and to display upcoming appointments.&lt;br&gt;
* A couple new things on the status bar like bluetooth, data network and roaming indicators&lt;br&gt;
* Almost everything is stitched together declaratively now which makes it a lot easier to modify the buttons, launcher screens and the contents of the home screen&lt;br&gt;
* ButtonGrid scrolling&lt;br&gt;
&lt;br&gt;
Now I'm debating whether to work on animated page transitions and gesture based navigation or to extend the framework to allow for the creation of custom Widget based mini-apps such as one that would pull current weather from a WebService.&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Mon, 29 Dec 2008 06:51:45 GMT</pubDate><guid isPermaLink="false">New Post: Development branch back to stable 20081229065145A</guid></item><item><title>New Post: 0.2.0 Released</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=43023</link><description>&lt;div style="line-height: normal;"&gt;I was going to create a messaging status widget for the Home page but as I started on that I began making the contents of each page purely declarative (instead of coded into the two WidgetHostForm derived classes). This started the code down a path that is a significant departure so I decided to cut the release branch as-is and continue down the declarative path in the Development branch.&lt;br&gt;
&lt;br&gt;
The 0.2.0 code is pretty stable but Development is going to be pretty well disrupted as soon as I check in the work in progress. If you are looking to toy around with the code I would suggest sticking with the release branch for a bit as I can't make any guarantees as to what's Development will do for a few days.&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Fri, 26 Dec 2008 05:28:12 GMT</pubDate><guid isPermaLink="false">New Post: 0.2.0 Released 20081226052812A</guid></item><item><title>New Post: 0.2.0 release almost ready</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=42999</link><description>&lt;div style="line-height: normal;"&gt;I'm closing in on having the features for 0.2 done. I'm excited about this because this release will include the basics to make the a usable shell as opposed to a demonstration.&lt;br&gt;
* status updates on the top bar&lt;br&gt;
* complete set of launcher buttons, including dynamically generated views of the Windows start menu&lt;br&gt;
* reasonable performance&lt;br&gt;
* badge notification of unread emails, missed calls and new text messages&lt;br&gt;
* the beginning of a framework that should make it pretty easy to add new widgets and functionality&lt;br&gt;
&lt;br&gt;
The last thing I'm going to add before cutting the release is a messaging indicator widget on the home screen because I like to be able to glance at my phone to see if I've missed a call or gotten a new email.&lt;br&gt;
&lt;br&gt;
Once that's done I plan on dog-fooding this in lieu of the Windows Mobile today screen to see how usable it is for day to day.&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Thu, 25 Dec 2008 04:47:33 GMT</pubDate><guid isPermaLink="false">New Post: 0.2.0 release almost ready 20081225044733A</guid></item><item><title>New Post: Per Pixel Alpha</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=42764</link><description>&lt;div style="line-height: normal;"&gt;After a few hours trying to figure out why, even though AlphaBlend says it supports per pixel alpha blending it kept returning an error code I think I've got it.&lt;br&gt;
&lt;br&gt;
&amp;quot;&lt;span style="font-family:tahoma;font-size:13px"&gt;The AlphaBlend function has the ability to
do either constant alpha blending over the entire source image or pixel
level blending for bitmaps with an alpha channel.&amp;nbsp; Unfortunately, the
NETCF bitmap loader creates a bitmap with the same pixel format as the
display when loading a bitmap file or resource and loses the alpha
channel information (if present).&amp;nbsp; This means that the AlphaBlend
function can only be used for constant value alpha blending of images.&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
...&lt;br&gt;
&lt;br&gt;
&lt;span style="font-size:13px;font-family:tahoma"&gt;If we instantiate an IImagingFactory
and use it to load our image from a file or resource, the alpha channel
will be preserved (don't, however, confuse the IImage COM interface we
get back with a System.Drawing.Image managed object).&amp;nbsp; Then we can ask
the Imaging object to draw itself and it will use the alpha channel
information in the image during the render.&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
Now to replace a bunch of BMP's with PNG's!&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Sun, 21 Dec 2008 02:48:13 GMT</pubDate><guid isPermaLink="false">New Post: Per Pixel Alpha 20081221024813A</guid></item><item><title>New Post: Blizzards</title><link>http://www.codeplex.com/iPhoneUI/Thread/View.aspx?ThreadId=42762</link><description>&lt;div style="line-height: normal;"&gt;So it is blizzarding (if that is a verb) here in Minnesota. Hence all of the check-ins today.&lt;br&gt;
&lt;br&gt;
The widget classes are starting to come together and I figured out where those registry exceptions are coming from.&lt;br&gt;
&lt;br&gt;
The SystemState class must be doing some on error resume next type of logic when accessing the registry.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;</description><author>dkackman</author><pubDate>Sun, 21 Dec 2008 00:05:55 GMT</pubDate><guid isPermaLink="false">New Post: Blizzards 20081221120555A</guid></item></channel></rss>